The budget a gatherer is working with
Each character can spend up to 16 Legacy Points at launch, and that single budget covers all three trees: Professions, Adventure and Resourcefulness. Points are shared across your account, but every character spends them separately, so a dedicated gatherer and your main can hold completely different builds.
Gathering itself doesn't earn Tradeskill points. Those challenges cover only non-gathering primary professions at 150, 225 and 300 skill, so a character with two gathering professions draws on points earned from leveling, dungeons, raids, PvP, Adventure and your other characters.

Perks a gathering route can use
Blizzard's Legacy article says Bountiful Harvest finds additional Scarce resources when mining, herbing or skinning; the Deep Dive recap describes it more loosely as increasing the materials gathered. Neither says which materials count as Scarce or how much each rank adds. The rest of the table is about getting to nodes and recovering between them.
| Perk | Tree | What Blizzard says it does | Why a gatherer might take it |
|---|---|---|---|
| Bountiful Harvest | Professions | Additional Scarce resources from mining, herbing and skinning | The only perk aimed at gathering yield |
| Working Overtime | Professions | Higher chance of a skill point in all tradeskills | Faster skill-ups, including class tradeskills like Lockpicking |
| Frequent Flier | Adventure | Cheaper, faster flights | Shorter hops between farming zones |
| Field Guide | Adventure | Shorter one-hour cooldown on placing camping features | More camps along a long route |
| Thrill of Adventure | Adventure | A little health and mana after each non-trivial kill | Less downtime clearing mobs around nodes |
| Field Medicine | Adventure | Shorter Recently Bandaged debuff outside dungeons, raids and battlegrounds | More frequent bandaging in the open world |
| High Alert | Adventure | Better stealth detection outside battlegrounds | Spotting stealthed players on a PvP ruleset |
| Reinforce | Resourcefulness | Less durability damage from death | Cheaper deaths in dangerous farming spots |
| The Quick and the Dead | Resourcefulness | Faster corpse runs; free party and raid buffs after resurrecting | Quicker recovery after a death on the route |
| Gourmand | Resourcefulness | Longer food buffs | Fewer stops to eat again |
Three ways to shape the build
There's no numbered build here, because Blizzard hasn't published the rank counts or in-tree gates a legal one depends on. What you can decide now is the shape.
- Yield first: if gathering is why the character logs in, Bountiful Harvest is the anchor. Fill the rest from whichever travel or recovery perks your route really uses.
- A main that gathers on the side: if the character also levels, raids or does PvP, those perks compete for the same 16 points, and Bountiful Harvest means giving something up.
- A dedicated gathering alt: because each character spends independently, one character can carry the Professions perks while your main keeps its combat and convenience picks.
What players are pushing back on
The third pattern is the one a player forum thread says the system nudges people toward: gather on an alt and spend the main's points elsewhere. The poster suggests separate point pools per tree or removing the cap, and singles out Frequent Flier as hard to fit in alongside stronger options. Those are suggestions; Blizzard hasn't announced a change.
Before committing, open the tree in your own client and count what each perk costs to reach. Keep respec costs in mind, too: the 8 October beta set the cheapest Legacy respec at 1 silver, dropping one step per hour, for the beta only.
Still to come
Not yet settled by our sources or tested in game:
- Bountiful Harvest's per-rank yield and exactly which gathered materials count as Scarce.
- Rank counts, Legacy Point costs and in-tree gates for the perks listed above.
- The launch cost of a Legacy respec.
Sources
Beta notes are dated because Forever is still changing.
- Blizzard: Get to Know the Legacy SystemOfficial effect descriptions for every perk in the table, the 16-point per-character cap and the rule that only non-gathering professions earn Tradeskill points.
- Blizzard: Deep Dive panel recapDescribes Bountiful Harvest as increasing materials gathered, and confirms points are shared across characters but spent separately.
- Blizzard forums player thread: Legacy and profession choicesA player's view, not Blizzard's: gathering is pushed onto alts, Frequent Flier is hard to afford, and separate pools or no cap would help.
- Blizzard: beta development notes, updated 8 October 2026Beta players granted 16 Legacy Points; the cheapest Legacy respec costs 1 silver and drops one step per hour, during the beta only.