Talent calculator
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Dee Warrior
Arms 0Fury 0Protection 0
- Points spent
- 0 / 51
- Points left
- 51
- Level needed
- 10
Arms
0 points
Reduces the cost of your Heroic Strike ability by 1 Rage.
Increases your Parry chance by 1%.
Increases the Bleed damage done by your Rend ability by 12%.
Increases the Rage generated by your Charge ability by 3.
Requires 5 points in earlier rows.
Tactical Mastery lets you retain up to an additional 3 Rage when you change stances.
Requires 5 points in earlier rows.
Increases the critical strike chance of your Overpower ability by 25%.
Requires 5 points in earlier rows.
Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.
Requires 10 points in earlier rows and Improved Tactical Mastery at full rank.
Your critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 sec.
Requires 10 points in earlier rows and Improved Rend at full rank.
15 Rage · Melee Range · Instant · 20 sec cooldown · Requires Battle Stance
A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
Requires 15 points in earlier rows.
Increases the damage you deal with two-handed melee weapons by 1%.
Requires 15 points in earlier rows.
Increases the critical strike damage bonus of your abilities by 10%.
Requires 15 points in earlier rows and Deep Wounds at full rank.
Your Main Hand melee attacks against enemies afflicted by your Rend have a 4% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.
Requires 20 points in earlier rows.
30 Rage · Instant · 30 sec cooldown · Requires Battle Stance
Your next 5 melee attacks strike an additional nearby opponent.
Requires 20 points in earlier rows.
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1%. Mace/Staff: Your attacks ignore 3% of your target's armor. Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.
Requires 20 points in earlier rows.
Reduces the global cooldown and cast time of your Slam ability by 0.25 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 3.0 sec.
Requires 25 points in earlier rows.
Gives your Hamstring ability a 5% chance to immobilize the target for 5 sec.
Requires 25 points in earlier rows.
30 Rage · Melee Range · Instant · 6 sec cooldown
A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
Requires 30 points in earlier rows and Sweeping Strikes at full rank.
Fury
0 points
Increases the area of effect of your Shouts by 10% and reduces their Rage cost by 5%.
Improves your chance to get a critical strike with melee attacks by 1%.
Increases the time before your Rage begins to decay after leaving combat by 2 sec.
Requires 5 points in earlier rows.
Gives you a 12% chance to generate 1 additional Rage when you deal melee damage with a weapon.
Requires 5 points in earlier rows.
Increases your chance to hit with off-hand attacks by 4%.
Requires 10 points in earlier rows.
10 Rage · Instant
Causes all enemies within 10 yds to be Dazed, reducing movement speed by 50% for 6 sec.
Requires 10 points in earlier rows.
Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.
Requires 10 points in earlier rows.
Increases the damage done by your off-hand weapon by 5% and the Rage generated by your off-hand attacks by 10%.
Requires 15 points in earlier rows.
Reduces the Rage cost of your Cleave and Whirlwind abilities by 3.
Requires 15 points in earlier rows.
Gives you a 30% chance to deal 2% increased Physical damage for 12 sec after being the victim of any damaging attack.
Requires 15 points in earlier rows.
Reduces the Rage cost of your Execute ability by 3.
Requires 15 points in earlier rows.
Your Berserker Rage ability will instantly generate 5 Rage and has a 50% chance to remove all movement impairing effects when activated.
Requires 20 points in earlier rows.
10 Rage · Instant · 3 min cooldown
When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.
Requires 20 points in earlier rows.
Reduces the cooldown of your Intercept ability by 5 sec.
Requires 20 points in earlier rows.
Increases your melee attack speed by 5% for your next 3 swings after dealing a melee critical strike.
Requires 25 points in earlier rows and Death Wish at full rank.
Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 0.5% of your maximum Health.
Requires 25 points in earlier rows and Enrage at full rank.
30 Rage · Melee Range · Instant · 6 sec cooldown
Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.
Requires 30 points in earlier rows.
Protection
0 points
Increases all the Rage generated by your Bloodrage ability by 25%.
Increases your chance to Block attacks with your shield by 1% and grants you a 20% chance to generate 5 Rage when you Block.
Reduces the duration of Stun and Fear effects inflicted on you by 3%.
Increases your Defense Skill by 4.
Requires 5 points in earlier rows.
Increases damage dealt by your Revenge ability by 20%.
Requires 5 points in earlier rows.
Reduces the Rage cost of your Thunder Clap ability by 2.
Requires 5 points in earlier rows.
Instant · 3 min cooldown
When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.
Requires 10 points in earlier rows.
Grants you a 50% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
Requires 10 points in earlier rows and Shield Specialization at full rank.
Reduces the cooldown of your Disarm ability by 7 secs.
Requires 10 points in earlier rows.
Increases all threat generated in Defensive stance by an additional 5% while a shield is equipped.
Requires 10 points in earlier rows.
Reduces the Rage cost of your Sunder Armor ability by 1.
Requires 15 points in earlier rows.
Your Charge ability is now usable while in Defensive Stance.
Requires 15 points in earlier rows.
Gives your Shield Bash ability a 50% chance to Silence the target for 3 sec.
Requires 15 points in earlier rows.
Reduces the cooldown of your Shield Wall ability by 5.5 min.
Requires 20 points in earlier rows.
10 Rage · Melee Range · Instant · 45 sec cooldown
Stuns the target for 5 sec.
Requires 20 points in earlier rows.
Reduces the Rage cost of your offensive abilities by 1.
Requires 20 points in earlier rows.
Increases all damage you deal by 2% while a shield is equipped.
Requires 25 points in earlier rows.
20 Rage · Melee Range · Instant · 6 sec cooldown · Requires Shields
Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.
Requires 30 points in earlier rows and Concussion Blow at full rank.
Each row needs 5 more points in earlier rows of its tree. An arrow means the preceding talent must be at full rank.
Improved Heroic Strike
Arms · Rank 0 / 3 · Passive
Reduces the cost of your Heroic Strike ability by 1 Rage.
View all 3 ranks
- Rank 1. Reduces the cost of your Heroic Strike ability by 1 Rage.
- Rank 2. Reduces the cost of your Heroic Strike ability by 2 Rage.
- Rank 3. Reduces the cost of your Heroic Strike ability by 3 Rage.
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