Talent calculator
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Dee Paladin
Holy 0Protection 0Retribution 0
- Points spent
- 0 / 51
- Points left
- 51
- Level needed
- 10
Holy
0 points
Increases your Strength by 2%.
Increases your total Intellect by 2%.
Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 4%.
Requires 5 points in earlier rows.
Gives your Flash of Light, Holy Light, and Light's Vigil spells a 35% chance to not lose casting time when you take damage.
Requires 5 points in earlier rows.
Increases the damage done by your Seals and Judgements by 5%.
Requires 5 points in earlier rows.
Reduces the duration of Fear and Disorient effects on you by 15%.
Requires 5 points in earlier rows.
Instant · 3 min cooldown
Grants you immunity to Silence and Interrupt effects for 6 sec.
Requires 10 points in earlier rows.
Allows 10% of your Mana regeneration to continue while casting.
Requires 10 points in earlier rows.
Reduces the mana cost of your Cleanse and Purify spells by 10% and reduces the cooldown of your Exorcism and Holy Wrath spells by 17%.
Requires 10 points in earlier rows.
Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 0.5 sec.
Requires 15 points in earlier rows.
After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell.
Requires 15 points in earlier rows and Reverence at full rank.
4% of base mana · Instant · 2 min cooldown
When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
Requires 15 points in earlier rows.
Improves your chance to hit with Holy spells by 6%.
Requires 20 points in earlier rows and Holy Shock at full rank.
160 Mana · Enemy: 20 yd range · Friendly: 40 yd range · Instant · 10 sec cooldown
Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.
Requires 20 points in earlier rows.
Gives your Holy spells 5% increased damage against the first 4 enemies that enter your Consecration.
Requires 20 points in earlier rows.
Increases the critical strike chance of your Holy Shock and Holy Strike spells by 3%, and all other spells by 1%.
Requires 25 points in earlier rows.
730 Mana · Enemy: 20 yd range · Friendly: 40 yd range · 1.5 sec cast · 6 sec cooldown
Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 325 to 343. You may only have one Light's Vigil active per party.
Requires 30 points in earlier rows and Holy Shock at full rank.
Protection
0 points
Increases your armor value from items by 2%.
Damaging melee attacks against you have a 10% chance to increase your chance to block by 4%. Lasts 10 sec or 5 blocks.
Improves your chance to hit by 1%.
Requires 5 points in earlier rows.
Reduces the cooldown of your Blessing of Protection by 1 min and increases the duration of your Blessing of Freedom by 3 sec.
Requires 5 points in earlier rows.
Increases your Defense Skill by 4.
Requires 5 points in earlier rows.
When Seal of Fury's shield is fully absorbed, restore 60 Mana, increased by 15% per level the attacker is above you, up to 45%.
Requires 10 points in earlier rows.
While Righteous Fury is active, all damage taken is reduced by 2%.
Requires 10 points in earlier rows.
Increases the amount of damage absorbed by your shield by 10%, and gives your blocks a 33% chance to restore 6% of your maximum Mana. May only occur once every 3 sec.
Requires 10 points in earlier rows and Redoubt at full rank.
Increases your total Stamina by 2% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec.
Requires 10 points in earlier rows.
Instant · 1 min cooldown
Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.
Requires 15 points in earlier rows and Improved Seal of Fury at full rank.
Increases the damage you deal with one-handed melee weapons by 3%.
Requires 15 points in earlier rows.
Decreases the cooldown of your Hammer of Justice spell by 5 sec.
Requires 15 points in earlier rows.
110 Mana · Instant · 5 min cooldown
When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
Requires 20 points in earlier rows.
Gives you a 8% chance to gain an extra attack after Blocking a melee attack and a 20% chance to gain an extra attack after being the victim of a non-periodic critical strike. Cannot occur more often than once every 1.5 sec.
Requires 20 points in earlier rows.
Increases the threat generated by your Holy Strike ability by 5%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 2% for 6 sec.
Requires 25 points in earlier rows.
150 Mana · Instant · 10 sec cooldown · Requires Shields
Increases chance to block by 30% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
Requires 30 points in earlier rows and Templar's Bulwark at full rank.
Retribution
0 points
Increases your Parry chance by 1%.
Reduces the Mana cost of all instant cast spells and abilities by 2%.
Decreases the cooldown of your Judgement ability by 1 sec.
Requires 5 points in earlier rows.
Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 20%.
Requires 5 points in earlier rows.
Improves your chance to get a critical strike with melee attacks by 1%.
Requires 5 points in earlier rows.
Gives your damaging melee attacks a chance to reduce the target's Attack Power by 68, and increase your Attack Power by 1% for 30 sec.
Requires 10 points in earlier rows.
Gives your Judgement ability a 33% chance to return 20% of the Mana cost of the judged seal.
Requires 10 points in earlier rows.
65 Mana · Instant
Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 68 to 73 Holy damage, 137 to 145 if the target is stunned or incapacitated.
Requires 10 points in earlier rows.
Increases movement speed and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.
Requires 10 points in earlier rows.
All critical strikes against you cause 5% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
Requires 15 points in earlier rows.
Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.
Requires 15 points in earlier rows.
Increases the damage you deal with two-handed melee weapons by 2%.
Requires 20 points in earlier rows.
Increases your Physical and Holy damage dealt by 1% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.
Requires 20 points in earlier rows and Sanctified Judgement at full rank.
60 Mana · 20 yd range · Instant · 1 min cooldown
Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.
Requires 20 points in earlier rows.
Increases your spell damage by up to 20% of your Intellect.
Requires 25 points in earlier rows.
Reduces the cast time of your Hammer of Wrath by 0.5 sec, and reduces all threat you generate by 10% while Righteous Fury is not active.
Requires 25 points in earlier rows.
Reduces the Mana cost of your Seal spells by 20%, and when you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, you gain an Echo of that Seal. Your next melee attack applies the replaced Seal's effects, consuming the Echo.
Requires 30 points in earlier rows.
Each row needs 5 more points in earlier rows of its tree. An arrow means the preceding talent must be at full rank.
Divine Strength
Holy · Rank 0 / 5 · Passive
Increases your Strength by 2%.
View all 5 ranks
- Rank 1. Increases your Strength by 2%.
- Rank 2. Increases your Strength by 4%.
- Rank 3. Increases your Strength by 6%.
- Rank 4. Increases your Strength by 8%.
- Rank 5. Increases your Strength by 10%.
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