What Penance is in Forever
Penance is the new 21-point Discipline milestone talent. Blizzard's Priest and Warrior deep dive describes a 2-second channel on a 12-second cooldown: on an ally it heals every second, on an enemy it deals damage every second.

What the 8 October tuning means
The 8 October notes changed Penance three ways. Its damage and healing came down to fix a bug that treated it as a 3-second channel instead of 2. Its mana costs were adjusted so it keeps a consistent efficiency advantage over the Heal and Greater Heal family, which raised Rank 1's cost by 50%. And healing went up on ranks 2 and 4.
Blizzard's stated aim is to bring Penance in line with powerful spells that have a cooldown. Any spreadsheet or tooltip screenshot from before 8 October overstates how much it heals.
When Penance beats a normal heal
The efficiency edge is Blizzard's tuning intent: the 8 October notes set Penance's mana costs to keep a consistent advantage over the Heal and Greater Heal family. Per-rank costs and healing aren't published, so nobody can check that rank by rank yet. Taken at its word, when a target needs at least a Penance worth of healing, Penance should get it there for less mana per point healed.
Efficiency isn't the whole decision. Penance is a 2-second channel, so it holds you in place while it runs; if you need to move, or expect to be interrupted, another heal can be the safer choice. A target about to die may need whichever heal lands soonest, and other spells bring mechanics Penance doesn't replace, such as Renew's healing over time or Power Word: Shield's absorb.
Overhealing is where that advantage disappears. Efficiency only counts on healing that lands, so a Penance into a nearly full target wastes both the mana and the 12 seconds. On light damage, holding it for the next real hit is usually the better spend.
A 12-second cooldown also means Penance cannot carry a fight alone; Heal and Greater Heal still fill the gaps. The talents below decide how those spells fit together. With Litany of Light, for example, alternating Penance with a differently named heal earns a partial mana refund, and with Renewed Hope a target carrying Weakened Soul from your shield is a better Penance target.
| Talent | Where | What it does for Penance |
|---|---|---|
| Renewed Hope | Discipline, requires Soul Warding | Higher critical strike chance on targets with Weakened Soul |
| Divine Aegis | Discipline | Critical heals leave an absorb shield on the target for 12 seconds |
| Power in Light | Discipline, row 1 | More Penance and Smite damage on targets with your Holy Fire |
| Improved Healing | Holy | Reduces Penance's mana cost |
| Litany of Light | Holy | Refunds part of a heal's mana cost when it differs from your previous heal |
Still to come
Not yet settled by our sources or tested in game:
- Mana cost, healing per tick and learn level for each Penance rank after 8 October.
- How many times Penance heals over its 2-second channel.
- Heal and Greater Heal rank costs and cast times, needed for a side-by-side efficiency table.
- Whether lower Penance ranks fall under the downranking penalty.
Sources
Beta notes are dated because Forever is still changing.
- Blizzard: Beta Development Notes, 8 October 2026Penance changes: reduced damage and healing to fix the 3-second channel bug, mana costs set for a consistent efficiency advantage over Heal and Greater Heal, Rank 1 cost up 50%, more healing on ranks 2 and 4.
- Blizzard: Class Deep Dives, Priest and WarriorPenance as the 21-point Discipline talent with its 2-second channel and 12-second cooldown, plus Renewed Hope, Divine Aegis, Power in Light, Improved Healing and Litany of Light.