What Blizzard showed in Class Highlights Part 3

Blizzard posted Class Highlights Part 3 on 6 October 2026, a video just under eight minutes long that covers Druid, Warlock, and Priest. It is the last of three: Part 1 covered Warrior, Shaman, and Rogue, and Part 2 covered Hunter, Mage, and Paladin. The @Warcraft account on X pushed two moments from it the same day, "Yes, you can now pop potions while shapeshifted" for druids and a "full overview of Warlock changes", and both posts link to this video.

Most of the Druid and Priest material repeats the class deep dives Blizzard published on 30 September. Warlock has not had a written deep dive, so this video is Blizzard's fullest look at its talents so far. One caution before you plan around any of it: the beta is capped at level 30, which gives you 21 talent points, so none of the 31-point talents in the video (Wrack, Incinerate, Demonic Pact, Berserk, Wild Growth, and Prayer of Mending) can be played yet.

Dee holding a red potion up to a druid in Bear Form in a moonlit Ashenvale clearing, while a warlock's Voidwalker fades as an Imp arrives and a dwarf priest's light jumps between two allies.
The bear stays a bear while it drinks, and the warlock trades one demon for the next.

Can druids drink potions in Bear and Cat Form?

Yes. In WoW: Forever, all potions and almost all similar consumables work while shapeshifted and do not cancel your form, so a bear tank can drink a Rage Potion or a Free Action Potion mid-fight and stay a bear. Blizzard also made Rage potions and Thistletea usable by druids. Engineering bombs are the exception: most still cannot be used in form, apart from the new SAF-T and EZ-Thro recipes.

Bears also hit with their gear now. Your equipped weapon's DPS becomes your melee damage in Bear Form, and weapon enchantments and combat procs keep working while shifted; Blizzard names the Crusader enchant and a Shaman's Windfury Totem. Lacerate, a baseline ability at level 42, stacks a bleed up to five times and deals 10 percent weapon damage for each stack already on the target, with high threat, so a bear has something to build on through a long fight.

Cats hit harder with Shred, Rake, and Claw. Feral Charge, an 11-point talent, now has a Cat Form version on a 30-second cooldown that does not interrupt or immobilize, and Feral Swiftness's Cat Form speed now works indoors. Berserk, the 31-point Feral talent, lasts 15 seconds on a 3-minute cooldown and adds 100 percent critical strike chance to Cat Form combo abilities. In Bear Form it removes Primal Bite's cooldown and lets it hit up to three targets.

Balance and Restoration druids spend less mana

Wrath now costs far less mana, so a Restoration druid can add damage without spending the mana it needs for healing. Balance gets a simplified Eclipse: each Wrath cuts the cast time of your next two Starfire casts, stacking up to four charges. Nature's Splendor, an 11-point Balance talent you can take at level 20, lengthens Moonfire, Rejuvenation, Regrowth, and Insect Swarm.

For control, Entangling Roots and Nature's Grasp, now baseline at level 10, both work indoors, and the Overgrowth talent lets one druid keep up to three enemies rooted at once. Restoration's 31-point talent, Wild Growth, puts a heal over time on every member of the target's party, pets included, that starts strong and fades over 7 seconds, on a 6-second cooldown. You can cast it on someone in a different party from your own, as long as they are on your faction.

Warlock: Affliction drains and Destruction's Incinerate

Affliction is built around loading a target with damage over time effects and then finishing it with a long Drain, instead of weaving Shadow Bolts between them. Its new 31-point talent, Wrack, is a channeled drain that deals damage and makes the target take more from your other Shadow spells. Mobalytics' copy of the beta tooltips from 18 September puts that at 10 percent more damage from your other Shadow damage over time effects, for 6 seconds. In the same tooltips, Improved Drains adds 2 percent drain damage for each other Affliction effect on the target, up to 6 percent, and triples that when Drain Soul hits a target under 20 percent health.

Destruction still casts both Fire and Shadow, but the tree is rebuilt so the two schools feed each other. In the September tooltips, Shadow and Flame makes Conflagrate raise your Shadow damage and Shadowburn raise your Fire damage. At the bottom of the tree sits Incinerate, a Fire spell that deals extra damage to a target already burning with Immolate, 25 percent more in the same tooltip. Blizzard's rotation is to set the enemy ablaze with Immolate, keep your damage over time effects up, and make Incinerate the centerpiece.

How Demonic Pact changes Demonic Sacrifice

Demonic Sacrifice used to be a straight trade. You killed your demon for a bonus based on which demon it was, and summoning another demon cancelled that bonus. In WoW: Forever, Master Summoner and Demonic Sacrifice are reworked to remove that choice. Demonology's capstone, Demonic Pact, lets you sacrifice one demon and immediately summon another, so you keep the sacrifice bonus while the new demon fights beside you and you Soul Link with it. The September tooltip adds one condition: summoning the demon you sacrificed again still cancels the bonus.

Blizzard frames the pairing as a big part of building a Demonology warlock: choose the sacrifice and the companion for more Fire damage, Shadow damage, mana regeneration, or survivability. Demonology also gets an execute. Decimation triggers when Shadow Bolt or Searing Pain hits an enemy below a health threshold, and your next Soul Fire then costs no Soul Shard and casts much faster. The September tooltip also cuts Soul Fire's cooldown by 45 percent per rank, but neither it nor the video gives the threshold.

Priest: Penance, Prayer of Mending and Shadow's mana

Discipline becomes a full shield healer that stops damage before it lands. Its 21-point talent, Penance, is a 2-second channel on a 12-second cooldown that heals an ally or damages an enemy every second, so a Discipline priest can turn to damage when the group is stable. Holy's 31-point talent, Prayer of Mending, heals its target the next time they take damage, then jumps to another party or raid member within 20 yards, up to five heals in all. It now prefers members of the target's own party, so you can cast it into another group and it keeps bouncing there.

Shadow gets what Blizzard calls a big rework. Devouring Plague, once an Undead priest spell, is baseline for every priest at level 20. Vampiric Embrace, now a 16-point talent lasting 30 seconds on a 1-minute cooldown, can trigger Spirit Tap for mana. Devouring Contagion halves Devouring Plague's mana cost and lets it spread: the 30 September deep dive has it jumping to a new enemy within 5 yards when the target dies. Blizzard also suggests a hybrid build that spends points in Discipline to reach Meditation, for mana regeneration while casting.

Blizzard's own Priest deep dive still says Shadow lacks the full utility a Warlock brings to the same role, so compare the two before you pick a caster. Plan either build point by point in the Wowdee add-on's talent planner, or start with a ready-made leveling build. The hunter build follows Forever's tree; other classes use Classic builds where their talents fit. Endgame builds are coming soon.

Still to come

Not yet settled by our sources or tested in game:

  • The health threshold that triggers Decimation, and Soul Fire's final cast time.
  • What the reworked Master Summoner talent does; the video names it but shows no tooltip.
  • Final numbers for Wrack, Improved Drains, Shadow and Flame, and Incinerate, which come from beta tooltips copied on 18 September.
  • How Wrack, Incinerate, Demonic Pact, Berserk, Wild Growth, and Prayer of Mending play once the beta opens past level 30.
  • How often Vampiric Embrace triggers Spirit Tap.

Sources

Beta notes are dated because Forever is still changing.