Leveling perks that stop paying at 60

Some Adventure perks only work while you're gaining experience. Well Rested raises the rested experience cap and speeds its build-up, and Talented unlocks talent points up to five levels early. Neither does anything for a capped character, and players in the Legacy Points forum thread already expect to buy Talented while leveling and respec on hitting 60.

Others still work in the world but not in raids. Blizzard excludes dungeons, raids and battlegrounds from Field Medicine's shorter Recently Bandaged debuff. High Alert's stealth detection is for the world outside battlegrounds. Frequent Flier and Field Guide stay useful for travel and farming between raid nights.

Hand-inked illustration of a green ledger labelled Leveling finished with one coin left on it, and a red ledger labelled Prepare for raids holding three coins on its lines around a shield, with a green check seal.
Points that only help while leveling stay behind; the raid ledger takes what still works at 60.

Perks with a case on raid night

None of these adds damage or healing. Blizzard frames Legacy as horizontal progression, so a raid build is about saving time and gold, not about throughput.

Effects as described in Blizzard's Legacy System article. Ranks, values and gates are not published there.
PerkTreeWhat Blizzard says it doesRaid-night value
The Quick and the DeadResourcefulnessFaster corpse runs; party and raid buffs free after resurrectingBlizzard's own framing: faster wipe recovery
ReinforceResourcefulnessLess durability damage from deathSmaller repair bills after wipes
PermanenceResourcefulnessLonger party, raid and camping buffsFewer rebuffs across a long night
GourmandResourcefulnessLonger food buffsFood that covers more of the raid
Reagent EconomyResourcefulnessClass abilities no longer need purchasable reagents; tier 1 camping features need no materialsBuffing without vendor restocks
BarteringProfessionsLower gold prices on vendor itemsCheaper vendor-bought supplies

Putting a raid layout together

Blizzard places Reagent Economy deeper in Resourcefulness, which suggests other Resourcefulness points come first, but the gate isn't published. Count what reaching it costs in your own client before giving up perks you use.

Professions perks can earn a place too. If you cook or craft your own raid supplies, Master Chef's extra cooking results or Dedicated Study's daily cooldown may be worth more to you than another convenience perk.

Pick one raid layout and keep it rather than swapping every week. Blizzard's Priest and Warrior deep dive puts Legacy talent changes at a class trainer in a major city, and launch respec costs aren't published; in the 8 October beta build, the cheapest Legacy respec is 1 silver and the cost drops one step per hour, a beta-only rule.

The raid Legacy Challenges are separate goals: Onyxia, all 13 Hyjal Summit bosses and all eight Barrow Deeps bosses are worth one point each.

Still to come

Not yet settled by our sources or tested in game:

  • Whether Thrill of Adventure's health and mana return works inside raid instances.
  • Reagent Economy's point gate and exactly which class abilities it covers.
  • The launch cost of a Legacy respec.

Sources

Beta notes are dated because Forever is still changing.